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Dec 31, 2018 So whether you prefer tycoon games, realistic simulators, or something in between, our best Simulation games for Mac picks will have something for you. And if you’re looking for something different, these are our current 100 Best Mac games in all the top categories. 217 rows This list contains 2434 video game titles released for Classic Mac OS (1 through 9.2.2) and MacOS (MacOS X). Twilight Games 1999 Puzzle Commercial 10.2 Abalone: Peter Tax 1997 Board game Freeware 8.0–9.2.2 Abalone 3D. Best of the Original Mac Games Volume 1: Freeverse Software Arcade Commercial 10.3–10.4.11 Betty’s Beer Bar.
Real talk: I think learning is always fun. (Yes, I am absolutely a Ravenclaw. Why do you ask?) But when it’s a literal game? Then it’s even better, especially when you’re a kid. This is probably why there were so dang many fantastic educational '90s computer games — the rise of home computing (and, by extension, the rise of computing in the classroom) during the 1990s opened up a whole world of possibilities, including tons of ways to make learning a blast for the up-and-coming generations. And you know what? These games are still fun. And yes, I say that as a fully grown adult; don't knock going back and replaying the games you loved when you were 10 until you've tried it. Seriously.
As is often the case with the things we remember from the '90s, a lot of the games those of us who grew up during the decade filled our days with were originally developed and released long before the ‘90s. That's perhaps the reason '80s babies also have a certain degree of fondness for them; many of them actually dated back to the decade in which we were born. Some were part of long-running series, while still more of them received a number of remakes and reboots as technology improved. Though the graphics may be laughable now, just remember — once upon a time, they were the pinnacle of technological achievement.
So, in the spirit of nostalgia, here are 15 computer games from the ‘90s that made learning incredibly fun. Most of them are available to play on the internet now, so in these cases, I’ve also included links to where they can be found — frequently either an app store or the Internet Archive’s glorious collection of browser-based, emulated DOS games.
Have fun, kids!
1. Number Munchers and Word Munchers
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The Munchers series was created by the Minnesota Educational Computing Consortium — or, under a name with which you might be more familiar, MECC. I don’t know about you, but I have vivid memories of seeing those four letters scrawled across a huge number of the educational games I played at school; the company dated back to 1973 and was also responsible for games like the business simulator Lemonade Stand and the storytelling game Storybook Weaver.
The Munchers series' conceit was simple: They taught kids the basics of math and grammar. Number Munchers was originally released in 1990 for the Apple II, while Word Munchers had arrived a few years earlier in 1985. Gameplay-wise, both series functioned kind of like a turn-based version of Pacman; the object WAS to “eat” all of the numbers or words that correspond to the instructions on the screen (multiples of five, etc.) without getting caught by a Troggle.
What exactly are Troggles? No idea, but they're insatiable.
2. Math Blaster!
The original Math Blaster! was released in 1983 by the now-defunct developer Davidson & Associates, but it wasn’t until the ‘90s rolled around that the series really hit its stride. Between 1990 and 1999, a whopping 20 games were released in the Blaster Learning System — and somewhat astonishingly, a few more follow-ups trickled out between 2000 and 2008. Math wasn't the only subject addressed by the series; Reading Blaster!, for example,taught language arts. A Science Blaster! Jr. was also released at one point, but due to lack of popularity, it was the only entry in the series to tackle science-based topics.
Math Blaster! is available to play online now; additionally, a bunch of ports of the math-teaching game arrived as Android apps in October of 2013, so the series appears to be alive and well (if somewhat frozen in time).
3. Scooter’s Magic Castle

Like many early computer games, Scooter’s Magic Castle consisted of a relatively large environment full of what we now call mini-games. Released under Electronic Arts’ EA*Kids umbrella in 1993, the game involved players either assuming the role of or simply helping out an elf-like creature wearing a blue tunic, red sneakers, and a red baseball cap turned backwards (the '90s!) as they worked their way through a variety of activities. These activities were designed to teach everything from problem-solving to typing; you could even make terrible MIDI music by jumping up and down a set of colorful stairs.
Scooter's Magic Castle also has a super earworm-y theme song, so if you now have it stuck in your head for the rest of the day… sorry. My bad.
4. The Carmen Sandiego Series
No list of educational ‘90s computer games would be complete without an appearance by this mysterious, trench-coated criminal mastermind. The four major entries in the series — Where in the World, Where in the U.S.A., Where in Europe, and Where in Time — were all first released by Broderbund between 1985 and 1989; the deluxe versions of Where in the World and Where in the U.S.A., however, came along in 1992 and 1993, and as a result, it’s those versions that most ’90s kids remember so fondly. There was no better way to learn geography — and hey, Where in the World deluxe is playable at the Internet Archive, so it looks like I just figured out what I’m doing with myself this weekend.
Fun fact: A Facebook version of Where in the World was available to play in 2011; I’m not sure how I missed it, but it stuck around until 2012.
5. Kindercomp
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I’m really dating myself here, but Kindercomp is probably the first computer game I remember playing. Initially released in 1983 by Spinnaker Software Corporation, it was exactly the kind of game that appealed to very young children: It consisted of six mini-games that taught kids their way around a keyboard by having them draw pictures, match pairs, and other simple activities. The one I remember is the 1984 version, but the Internet Archive has a whole bunch of ‘em available, so knock yourselves out. If you have a kid in your life who's around 3 years old, it might be a fun time to play with them!
6. Mario Teaches Typing
As a child in a house full of gamers, naturally I adored Mario Teaches Typing, which first hit the scene in the early '90s. One of a number of educational Mario games released between 1988 and 1996, it put the pixelated plumber to good work teaching us how to type. Hitting the correct key would prompt Mario to hit blocks, jump on Koopa Troopas, and more. Nintendo had almost no hand in the development of these games (a far cry from the tight hold the company tends to keep on the reigns of its properties nowadays), but they proved popular all the same.
I’ll be honest, though: I actually learned how to type by frequenting chat rooms. As a result, I can type an impressive number of words per minute; however, I definitely don’t use the “correct” fingers. Ah well. Whatever works, right?
7. Mavis Beacon Teaches Typing
Mario was second perhaps only to Mavis Beacon in the world of beloved typing programs — and what’s more, it’s still around: The first version debuted in 1987, and it has remained in production, continuing to get new and improved updates, pretty much ever since. You can download it for free right now if you like.
I was, by the way, absolutely devastated to learn recently that Mavis Beacon isn’t a real person. She was invented to give a face to the program in an era when human people weren't regularly associated with computer and video games (everything is a lie). 1985's The Chessmaster 2000had shown how effective putting a real person on the cover of a computer game could be; the wizard on the box was played by actor Will Hare, reported Vice in 2015. Mavis became the next incarnation of this strategy, as depicted by Renee L'Esperance.
8. 3D Dinosaur Adventure

Launched by Knowledge Adventure in 1993, 3D Dinosaur Adventure was little more than a glorified encyclopedia specializing in what we knew about dinosaurs at the time (much of which has since been determined to have been terribly, terribly wrong, even if the brontosaurus did make a triumphant comeback in 2015). That didn’t matter, though, because dinosaurs.
Also contained within 3D Dinosaur Adventure was a mini-game called 'Save The Dinosaurs' — which, to be perfectly honest, was downright terrifying. It required players to make their way through a series of maze-like hallways to find and rescue 15 types of dinosaurs before time ran out — and by 'before time ran out,' I mean 'before the comet that wiped out all of the dinosaurs crashed into the Earth, while you and the dinos were still on the planet.'
No pressure.
9. Odell Lake
Like the Munchers series, Odell Lake was created by MECC and therefore a fixture for many an elementary school computer lab. It debuted in the early 1980s, but it stuck around for long after that; it’s why so many of us ‘90s kids remember playing it when we were young.
In all honesty, it wasn’t really that exciting — all you did was swim around as a fish, trying to figure out whether you should eat, ignore, or run away from every other fish you encountered. I’m also not totally clear on why this was classified as an educational activity; Giant Bomb suggests it taught kids about food chains and predator/prey relationships, but I... clearly did not get that takeaway from it. But hey, I suppose survival skills are important, too, right?
Odell Lake is a real place, by the way; it’s in Oregon. Just, y’know, FYI.
10. Reader Rabbit

You know the old saying, if it ain’t broke, don’t fix it? That’s pretty much the Reader Rabbit series in a proverbial nutshell: It’s so effective at teaching kids to read and write that it’s survived all the way since the first game launched in 1984. There's a huge list of Reader Rabbit titles scattered throughout educational computing history; at the series' height in the late '90s, six to seven titles in the line were being released each year. The output has since tapered off, of course, but the remarkable thing is that it's still around.
The last major PC release for a Reader Rabbit game was in 2010, but a number of titles have debuted since then as iOS apps. Many of the games are also, of course, available to play online courtesy of the Internet Archive.
11. Mixed-Up Mother Goose
Mixed-Up Mother Goose didn't have a ton of replay value; the point was to sort out all of the nursery rhymes that had gotten 'mixed up' and put them back in order, so after you did that once, your work there was done. However, the world in which the game existed was so delightful that I played it over and over again as a small child. Released by Sierra in 1987, with a handful of remakes appearing at regular intervals throughout the ‘90s, it was a point-and click adventure game that encourage problem-solving; it also gets bonus points for having tons of relatively diverse avatar options — something which was even rarer back then than it is now. (And, y'know, it's still a problem decades later, so that's... really saying something.)
12. Super Solvers: Treasure Mountain
I’ll be honest: I actually have no recollection of playing 1990’s Treasure Mountain, Treasure Cove, or any of the other Treasure titles in this series. Many other people seem to remember these games fondly, though, so I think they deserve an inclusion here. Like many educational games, 1990's Treasure Mountain — a creation of The Learning Company, like the Reader Rabbit series — involved solving riddles that led you to keys that unlocked each successive level. You also collected treasure as you went, returning it to the chest at the top of the titular mountain once you got there. A prize was awarded for depositing the treasure back into the chest.
Treasure Mountain and Treasure Cove both focused on general reading comprehension and basic math skills; however, other entries in the Super Solvers series tackled more specialized skill sets, including deductive reasoning and logic.
13. The Dr. Brain Series
Admittedly, I never played the fourth game in Sierra On-Line's long-running Dr. Brain series, and I wasn’t a big fan of the third — but the first two? Classic. The Castle of Dr. Brain, released in 1991, and the follow-up, 1992’s The Island of Dr. Brain, were a step up from a lot of the other puzzle-solving games out there; they were geared towards slightly older kids, so there was more to each puzzle than simply picking a matching shape or selecting the next number in a sequence. We’re talking intense logic puzzles that might stump even some adults.
Sierra merged with another educational game company, Bright Star Technology, following the release of The Island of Dr. Brain; the franchise was then handed over to a team from Bright Star, which might explain why 1995's The Lost Mind of Dr. Brain and 1996's The Time Warp of Dr. Brain were so different from the first two entries in the series.
14. Eagle Eye Mysteries
Like Scooter’s Magic Castle,1993’s Eagle Eye Mysteries and 1994’s Eagle Eyes Mysteries in London came to us courtesy of the now sadly defunct EA* Kids division of Electronic Arts. Unlike Scooter’s Magic Castle, though, they were meant for an older crowd. The games followed siblings Jake and Jennifer Eagle as they solved mysteries throughout first their hometown, then in London not — unlike a modernized, digital version of Encyclopedia Brown. If you were a pint-sized fan of whodunnits, this was the game for you; it helped you learn how to piece together different pieces of information until a complete picture emerged. A valuable skill to have, I feel.
15. Oregon Trail
Ah, yes: Oregon Trail, the game responsible for countless deaths by dysentery, many drownings of oxen who tried and failed to ford the river, and a plethora of memes. For anyone who grew up playing it, it's the gift that keeps on giving.
Speaking of people who grew up playing it, perhaps unexpectedly large swathe of the population falls into this category. Originally developed in 1971 and launched by MECC in 1974, roughly 20 versions of the game have been released since then — the most of which, believed it or not, arrived in 2018 as a handheld game similar to the Tiger Electronics games a lot of '80s kids grew up playing. Ostensibly, it taught kids what it was like to travel the Oregon Trail in a covered wagon in 1848; practically speaking, though, it mostly taught us about frustration.
Also: Never ford the river. Always caulk your wagon and float it.
Your oxen will thank you.
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In my years of playing videogames, I've discovered one universal truth: games based directly upon movies are usually horrible -- unless they're related to Star Wars. Having never played a Star Wars game I didn't like, I inserted Star Wars: Episode I: The Phantom Menace into my CD-ROM drive with great anticipation. The result was the expected enjoyable 15 hours or so in front of my computer -- but not without a little disappointment.
Overall, The Phantom Menace is a game that should entertain any fan of the film. I've had few gaming moments more exhilarating than those as Obi-Wan Kenobi, slicing my way through Battle Droids as I jumped about with moves reminiscent of Ewan McGregor's in the movie. At times I would even give the mechanical soldiers a good Force push to disable them for a while.
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The ability to play as four different characters was also nice, though the double jumps and lightsabers of the Jedi are missed when you're Queen Amidala or Captain Panaka. And I was especially impressed with the voice acting that, when it wasn't performed by an actual actor (i.e., Anakin Skywalker, Jar Jar Binks and Watto), often matched very well.
While the game is primarily action-oriented, adventure aspects such as puzzles and interacting with others offer a sense of variety. The main adventure-based levels are those with Qui-Gon on Tatooine. He must find parts for Anakin's Podracer and then somehow gather some money to bet with Watto for the hyperdrive generator and the boy's freedom. Along the way, rogues will attack you and you'll even confront a couple of very powerful enemies (one for Jabba the Hutt's 'entertainment').
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In a sadistic way, it's a blast to kill those you know you shouldn't. Does the 'whoop-tee-dee' of Jawas get on your nerves? Do you ever wish you could go on a Gungan killing spree? You can in The Phantom Menace. Sure, you won't last much longer after doing so, but it's still fun. An especially ironic situation dealing with your bloodthirsty ways occurs when the future Darth Vader tells you that he won't help out a murderer.
Though it does have its bright spots, the rushed production of the game to coincide with the May 19, 1999 release date of the movie really shows with The Phantom Menace. Several little annoyances hinder an otherwise wonderful game.
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About once per level, for instance, Big Ape felt obligated to insert a nigh impossible jump. When are designers going to learn that this is NOT fun? All the jumps succeed in doing is increase the time you spend playing the game and frustrate. Who enjoys this? I spent a considerable amount of time saving my game just before the jump, dying and then waiting a full minute for my game to load up again so that five seconds later I could die once more. This process would occasionally go on for as long as 30 minutes. Even the most Force-proficient being will have trouble.
Speaking of the Force, each Jedi's use of it seems extremely limited. Aside from the Force push, the Jedi mind trick, the double jump and the ability to wield a lightsaber, you wouldn't know that Qui-Gon and Obi-Wan are any more powerful than Captain Panaka and Queen Amidala. Apparently, Obi-Wan doesn't even have the power to make himself a trail through Naboo's forest to ease his following of Jar Jar Binks. And those jumps sure would have been a lot less frustrating if they had the power to leap as high as Obi-Wan did in the movie.
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Besides the frustrating leaps, many stages are not without other weaknesses in overall gameplay. One of the most common has to do with perspective, which often allows bad guys to attack from offscreen or at times when you can't even see yourself!
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And then there's the companion factor. Occasionally, someone will tag along with you, often acting non-sensibly. Can anyone tell me how someone smart enough to be elected queen at the age of 14 could possibly be stupid enough to proceed in front of her Jedi escort into a brigade of trigger-happy Battle Droids? On top of that, she seems content to stand in the middle of the street and get drilled with laserfire the entire time. (However, she does often manage to survive since the point blank shots usually just 'graze her shoulder.') And what was with Captain Panaka when I played as Amidala? While generally helpful, he seemed obsessed with running straight into a wall when I needed him most! I'd do whatever I could to make him budge but nothing was going to stop him from making his way through that solid marble.
My final gripe is with what the game lacks. There was great potential for a more varied style of gameplay with events that were often represented through FMV cut-scenes (beautiful as they may have been). Extra stages could have easily been based upon the swim down to Otoh Gunga, the trip through the planet core in a bongo, the Podrace, and escaping the blockade of Naboo in that sleek chrome ship. (Wouldn't a stage featuring R2-D2's ship-fixing escapade have been great?!)
The final battle between the Gungan and Droid armies is briefly mentioned, unlike the space battle which isn't even alluded to! Do you think it's any coincidence that LucasArts released Racer and codes to play as a Naboo Fighter in Rogue Squadron at about the same time? Funny that you should have to buy those if you want to indulge in some of the aspects missing from The Phantom Menace. . .
Though the game's faults abound, I couldn't begin to count the number of times I exclaimed, 'This is SO cool!' That has to make up for some of them, but nothing can dispel at least some disappointment. What it all comes down to is that the Force is with The Phantom Menace -- but only as much as it is with the Jedi in the game.
Graphics: The FMV scenes and the the few moments of close-up action are spectacular (love that view from behind a cannon!), but the rest are just slightly above average.
Sound: Fantastic sound, especially in regards to John Williams' score and the voice acting.
Enjoyment: There's nothing more fun than destroying Battle Droid after Battle Droid with your lightsaber ... but then again, you can't get much more frustrating than the difficult jumps.
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Replay Value: I'll go through those Obi-Wan levels again any day!
How to run this game on modern Windows PC?
People who downloaded Star Wars Episode I: The Phantom Menace have also downloaded:
Star Wars: Shadows of the Empire, Star Trek: Generations, Star Trek: Hidden Evil, Lord of the Rings, The: The Fellowship of the Ring, Harry Potter and the Chamber of Secrets, Harry Potter and the Philosopher's Stone (a.k.a. Harry Potter and the Sorcerer's Stone), Simpsons, The: Hit & Run, Tomb Raider: The Angel of Darkness
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