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Use VBA add-ins and macros that you developed for Office for Windows with Office for Mac.
Applies to: Excel for Mac | PowerPoint for Mac | Word for Mac | Office 2016 for Mac
It does not save my game it says Save error, Please exchange the back-up memory.How can I save my game? What is the back-up memory? P.S:Please hel., Pokemon FireRed Questions and answers, Gameboy Advance.
If you are authoring Macros for Office for Mac, you can use most of the same objects that are available in VBA for Office. For information about VBA for Excel, PowerPoint, and Word, see the following:
Note
Outlook for Mac and OneNote for Mac do not support VBA.
Office 2016 for Mac is sandboxed
Unlike other versions of Office apps that support VBA, Office 2016 for Mac apps are sandboxed.

Sandboxing restricts the apps from accessing resources outside the app container. This affects any add-ins or macros that involve file access or communication across processes. You can minimize the effects of sandboxing by using the new commands described in the following section.
Creating an installer or putting user content
For instructions on creating an installer for your add-in, please refer to the article here: nstalling User Content in Office 2016 for Mac
New VBA commands for Office 2016 for Mac
The following VBA commands are new and unique to Office 2016 for Mac.

Command | Use to |
---|---|
GrantAccessToMultipleFiles | Request a user's permission to access multiple files at once. |
AppleScriptTask | Call external AppleScript scripts from VB. |
MAC_OFFICE_VERSION | IFDEF between different Mac Office versions at compile time. |
Ribbon customization in Office for Mac
Office 2016 for Mac supports ribbon customization using Ribbon XML. Note that there are some differences in ribbon support in Office 2016 for Mac and Office for Windows.
Ribbon customization feature | Office for Windows | Office for Mac |
---|---|---|
Ability to customize the ribbon using Ribbon XML | Available | Available |
Support for document based add-ins | Available | Available |
Ability to invoke Macros using custom ribbon controls | Available | Available |
Customization of custom menus | Available | Available |
Ability to include and invoke Office Fluent Controls within a custom ribbon tab | Available | Most familiar Office Fluent Control Identifiers are compatible with Office for Mac. Some might not be available. For commands that are compatible with Office 2016 for Mac, see idMSOs compatible with Office 2016 for Mac. |
Support for COM add-ins that use custom ribbon controls | Available | Office 2016 for Mac doesn't support third-party COM add-ins. |
idMSOs compatible with Office 2016 for Mac
For information about the idMSOs that are compatible with Office 2016 for Mac, see the following:
See also
Support and feedback
Have questions or feedback about Office VBA or this documentation? Please see Office VBA support and feedback for guidance about the ways you can receive support and provide feedback.
Save states are 'snapshots' of a game's progress. Save states differ from the save functionality built into most games — because they are produced by the emulator itself, they carry none of the limitations that the game or console may otherwise impose. You can create any number of save states you like, as frequently as you like, and loading them will take you back to precisely where you were in the game when they were taken (even in the middle of a battle or cut scene).
You may use a game's built-in save mechanism instead of or in addition to save states, if you like. IMPORTANT — Be aware that save state compatibility between updates is NOT a guarantee as they can break due to changes in an emulator core plugin.
Automatic save states
OpenEmu automatically saves your progress as you play a game, so that you can always pick up where you left off without having to manually save. The next time you run the game, you will have the option of restarting from the automatic save state or not. (If you don't see this, you may have to Reset warnings.)
Quick Save State
The Quick Save State combines the ease of use of the automatic save state with the extra control afforded by manual save states. You can make use of it in-game via the Save State (⌘S) and Load State (⌘L) functions of the Controls menu, or via the Quick Save and Quick Load bindings under Special Keys in the Controls preferences. Once a Quick Save State has been created, you can also load from it via the HUD's disk menu.
Manual save states
OpenEmu also features manual save states, like most other emulators.

Loading
To load from an existing save state, right-click a game in the library view and go to the Play Save Games menu. Here you will find all of the save states you've previously created (not including OE's automatic save state or the Quick Save State). Click on the desired save to load the game from that point.
You may also load a save state via the HUD's disk menu. Within the game window, move the mouse to produce the HUD bar, and click the floppy disk icon near the centre. Clicking any of the saves in this menu (anything besides Save Current Game) will load from the corresponding state.
Saving
Vba Excel Save
You must be running a game to save its state. Within the game window, move the mouse to produce the HUD bar, and click the floppy disk icon near the center. Inside this menu, you will see a Save Current Game option, as well as (if applicable) any previously created save states and the Quick Save State (see above).
To create a new save state, click on Save Current Game. A dialogue will appear where you can enter a custom name for the save (by default it is based on the date and time). Clicking Save Game will create the save, making it available in the HUD's disk menu as well as the Play Save Games menu in the Library view or Save States collection.
Deleting
You can delete a save state in the Save States collection by right-clicking on the desired state and selecting delete.
Can't Save Game On Vba Mac Pc
Notes
Can't Save Game On Vba Mac Youtube
Save states are generally limited to the core they were created with — if you change cores, your old save states will no longer work. However, if you try to load from a state saved on a different core, OE will automatically switch back to load it.
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